| Display Devices |
| Display device |
| Description |
NVIDIA GeForce GT 240M |
| Manufacturer |
NVIDIA |
| Total Local Video Memory |
992 MB |
| Total Local Texture Memory |
992 MB |
| AGP Aperture Size |
1.73 GB |
| Driver File |
nvd3dum.dll |
| Driver Version |
8.16.11.8691 |
| Driver Details |
|
| Driver Date |
9-1-2009 |
| Driver WHQL Certified |
true |
| Max Texture Width |
8192 px |
| Max Texture Height |
8192 px |
| Max User Clipping Planes |
8 |
| Max Active Hardware Lights |
8 |
| Max Texture Blending Stages |
8 |
| Fixed Function Textures In Single Pass |
8 |
| Vertex Shader Version |
4.0 |
| Pixel Shader Version |
4.0 |
| Max Vertex Blend Matrices |
0 |
| Max Texture Coordinates |
8 |
| PCI |
NVIDIA GeForce GT 240M0x10de0x0a340x118e17340x00a2 |
| Bus |
Type: PCI Express
Revision: 2.0
Enabled: true
Rate: 1
Sideband Addressing: Not Supported 0×00000001
Fast Write: Not Supported 0×00000001 |
| Texture Formats |
32-bit ARGB [8888], 32-bit RGB [888], 16-bit RGB [565], 16-bit RGB [555], 16-bit ARGB [1555], 16-bit ARGB [4444], 8-bit A [8], 8-bit YUV [800], 16-bit AYUV [8800], FourCC [DXT1], FourCC [DXT2], FourCC [DXT3], FourCC [DXT4], FourCC [DXT5], |
| Capabilities |
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias |
| Min GPU Memory Clock |
0.0 Hz |
| Min GPU Core Clock |
0.0 Hz |
| Max GPU Memory Clock |
0.0 Hz |
| Max GPU Core Clock |
0.0 Hz |
|
| Registered DirectShow Filters |
AC3 Parser Filter, ACM Wrapper, AVI Decompressor, AVI Draw, AVI Splitter, AVI/WAV File Source, BDA MPEG2 Transport Information Filter, Color Space Converter, CyberLink AVCHD Navigator, CyberLink AudioCD Filter (PDVD9), CyberLink Video/SP Decoder (PDVD9), CyberLink WMV/WMA Demux(PDVD9), DV Muxer, DV Splitter, DV Video Decoder, Decrypt/Tag, Default DirectSound Device, Default MidiOut Device, File Source (Async.), File Source (URL), File stream renderer, Internal Script Command Renderer, Line 21 Decoder, Line 21 Decoder 2, MIDI Parser, MJPEG Decompressor, MP3 Decoder DMO, MPEG Audio Decoder, MPEG Video Decoder, MPEG-2 Demultiplexer, MPEG-2 Sections and Tables, MPEG-2 Splitter, MPEG-I Stream Splitter, Microsoft DTV-DVD Audio Decoder, Microsoft DTV-DVD Video Decoder, Mpeg4 Decoder DMO, Mpeg43 Decoder DMO, Mpeg4s Decoder DMO, Multi-file Parser, PBDA DTFilter, RDP DShow Redirection Filter, SAMI (CC) Parser, VBI Codec, VBI Surface Allocator, VGA 16 Color Ditherer, Video Port Manager, Video Renderer, WM ASF Reader, WM ASF Writer, WMAPro over S/PDIF DMO, WMAudio Decoder DMO, WMSpeech Decoder DMO, WMV Screen decoder DMO, WMVideo Decoder DMO, Wave Parser, iTV Data Capture filter, iTV Data Sink, |
Danke für deine Blogreihe über das Amilo, ich finde es gut das du direkt mal den Benchmark test gemacht hast mit dem Laptop um seine stärken zu testen. Ich finde diesen Beitrag am besten von allen weil er gut die Spielekompatiblität des gerätes zeigt